GraphicsBranding, print, campaigns and illustration. Nine years of it, grouped by the kind of problem rather than by client.See graphics Graphic design · Web · Games
ElieEl Beaino
I design it, then I build it.
Nine years in graphic design: branding, print, campaigns. Websites, illustration and Unity games I taught myself, because I wanted to know how the whole thing gets made.

What I work on
- 01
Branding & identity
Logos, identity systems, brand guidelines.
- 02
Print & production
Print design, prepress, production.
- 03
Marketing & content
Campaigns, social content, presentations.
- 04
Illustration & digital art
Illustration, character and concept work.
- 05
Web & UI
Responsive websites and interfaces.
- 06
Games
Unity development, systems, art and publishing.
The work
Design that gets printed, sites that go live, and games you can play.
GraphicsBranding, print, campaigns and illustration. Nine years of it, grouped by the kind of problem rather than by client.See graphics
WebClient sites and my own apps. Designed and built, then put live.See web
GamesUnity games where the art and the code are both mine, published on itch.io.See games About
Most designers hand off a file. I can hand over the finished thing.
I've been pulling machines apart since I was a kid and never really stopped. Design came first, then code, then games. The through line is wanting to know how a thing actually gets made.
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